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Wet Attack - The Empire Cums Back
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Wet Attack: The Empire Cums Back - Disc 1.iso
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GDATA
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model
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shot1
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Firesh.x
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Text File
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1999-01-20
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7KB
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386 lines
xof 0302txt 0064
// File was created by Cinema4D
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1;
0;
1;
}
Mesh Cinema4D_Mesh {
28;
// Kugel
0.0;-0.150357;0.380279;,
0.0;0.150357;0.380279;,
0.130213;-0.075179;0.380279;,
0.065107;-0.075179;0.964262;,
-0.065107;-0.075179;0.964262;,
-0.130213;-0.075179;0.380279;,
-0.065107;-0.075179;-0.203705;,
0.065107;-0.075179;-0.203705;,
0.130213;0.075179;0.380279;,
0.065107;0.075179;0.964262;,
-0.065107;0.075179;0.964262;,
-0.130213;0.075179;0.380279;,
-0.065107;0.075179;-0.203705;,
0.065107;0.075179;-0.203705;,
// Kugel.0001
0.0;-0.368684;-0.331853;,
0.0;0.368684;-0.331853;,
0.319289;-0.184342;-0.331853;,
0.159645;-0.184342;0.065986;,
-0.159645;-0.184342;0.065986;,
-0.319289;-0.184342;-0.331853;,
-0.159645;-0.184342;-0.729692;,
0.159645;-0.184342;-0.729692;,
0.319289;0.184342;-0.331853;,
0.159645;0.184342;0.065986;,
-0.159645;0.184342;0.065986;,
-0.319289;0.184342;-0.331853;,
-0.159645;0.184342;-0.729692;,
0.159645;0.184342;-0.729692;;
36;
// Kugel
3;0,2,3;,
3;9,8,1;,
3;0,3,4;,
3;10,9,1;,
3;0,4,5;,
3;11,10,1;,
3;0,5,6;,
3;12,11,1;,
3;0,6,7;,
3;13,12,1;,
3;0,7,2;,
3;8,13,1;,
4;2,8,9,3;,
4;3,9,10,4;,
4;4,10,11,5;,
4;5,11,12,6;,
4;6,12,13,7;,
4;7,13,8,2;,
// Kugel.0001
3;14,16,17;,
3;23,22,15;,
3;14,17,18;,
3;24,23,15;,
3;14,18,19;,
3;25,24,15;,
3;14,19,20;,
3;26,25,15;,
3;14,20,21;,
3;27,26,15;,
3;14,21,16;,
3;22,27,15;,
4;16,22,23,17;,
4;17,23,24,18;,
4;18,24,25,19;,
4;19,25,26,20;,
4;20,26,27,21;,
4;21,27,22,16;;
MeshNormals {
28;
// Kugel
0.0;-1.503575;0.0;,
0.0;1.503575;0.0;,
1.302134;-0.751787;0.0;,
0.651067;-0.751788;5.839835;,
-0.651067;-0.751787;5.839835;,
-1.302134;-0.751787;0.0;,
-0.651067;-0.751788;-5.839835;,
0.651067;-0.751787;-5.839835;,
1.269881;0.805072;0.0;,
0.63494;0.805072;5.695183;,
-0.63494;0.805072;5.695183;,
-1.269881;0.805072;0.0;,
-0.63494;0.805072;-5.695183;,
0.63494;0.805072;-5.695183;,
// Kugel.0001
0.0;-3.686835;0.0;,
0.0;3.686835;0.0;,
3.192893;-1.843418;0.0;,
1.596447;-1.843418;3.978389;,
-1.596447;-1.843418;3.978389;,
-3.192893;-1.843418;0.0;,
-1.596447;-1.843418;-3.978389;,
1.596447;-1.843418;-3.978389;,
3.113806;1.974074;0.0;,
1.556903;1.974074;3.879845;,
-1.556903;1.974074;3.879845;,
-3.113806;1.974074;0.0;,
-1.556903;1.974074;-3.879845;,
1.556903;1.974074;-3.879845;;
36;
// Kugel
3;0,2,3;,
3;9,8,1;,
3;0,3,4;,
3;10,9,1;,
3;0,4,5;,
3;11,10,1;,
3;0,5,6;,
3;12,11,1;,
3;0,6,7;,
3;13,12,1;,
3;0,7,2;,
3;8,13,1;,
4;2,8,9,3;,
4;3,9,10,4;,
4;4,10,11,5;,
4;5,11,12,6;,
4;6,12,13,7;,
4;7,13,8,2;,
// Kugel.0001
3;14,16,17;,
3;23,22,15;,
3;14,17,18;,
3;24,23,15;,
3;14,18,19;,
3;25,24,15;,
3;14,19,20;,
3;26,25,15;,
3;14,20,21;,
3;27,26,15;,
3;14,21,16;,
3;22,27,15;,
4;16,22,23,17;,
4;17,23,24,18;,
4;18,24,25,19;,
4;19,25,26,20;,
4;20,26,27,21;,
4;21,27,22,16;;
}
MeshTextureCoords {
28;
// Kugel
0.75;0.5;,
0.25;0.5;,
0.926208;0.5;,
0.875;1.0;,
0.625;1.0;,
0.573792;0.5;,
0.625;0.0;,
0.875;0.0;,
0.073792;0.5;,
0.125;1.0;,
0.375;1.0;,
0.426208;0.5;,
0.375;0.0;,
0.125;0.0;,
// Kugel.0001
0.25;1.0;,
0.25;0.0;,
0.0;0.647584;,
0.176208;0.63386;,
0.323792;0.63386;,
0.5;0.647584;,
0.676208;0.63386;,
0.823792;0.63386;,
0.0;0.352416;,
0.176208;0.36614;,
0.323792;0.36614;,
0.5;0.352416;,
0.676208;0.36614;,
0.823792;0.36614;;
}
MeshMaterialList {
2;
36;
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1;
Material C4DMAT_NONE {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
Material C4DMAT_Neu {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
TextureFilename {
"FIRE1.ppm";
}
}
{C4DMAT_Neu}
}
}